Summary: Leaving has never been the easy way out for John. Crossover AU of SGA-5.19 'Vegas' and SG-1-10.13 'Road Not Taken'
Summary: John doesn't want to hear what Rodney has to say, and so he makes a strategic retreat... Okay, he runs away.
Summary: AU Cam wants strawberries, John has some for sale
Summary: There's this one time when Rodney and John are waiting in the jumper and the urge to kiss John eats away at Rodney.
Summary: It's not just a football game. Sequel to Tripping Over Shadows, but may be read standalone.
Summary: Rodney discovers unknown Ancient tech. Sheppard comes by to play with it. Chaos and general mayhem ensue.
Summary: Written for hc_bingo over on lj, for prompt: "Telepathy (always there, but sudden trauma)" Set during "Runner."
Summary: The only person John had ever actually lived with besides his family was Nancy.
Summary: When he disobeys orders, Major Sheppard is given a dead-end assignment in the tiny village of Durness... home to bitter ex-sapper Mr. McKay. Steampunk AU.
Summary: They had rescued Ronon from Sateda, but the Wraith weren't going to let him go that easily. Written for the sga gen ficathon on LJ. The prompt was Deja Vu
Summary: McKay made a fatal mistake - and now he is responsible for a bunch of young animals.