Summary: Lorne is held captive by a more advanced civilization who allows him to live out his days, but will not allow him to leave. He begins to write about Atlantis, but does so making specific "mistakes" hoping a story will get passed on somewhere an Atlantean will hear it.
Summary: After a traumatic incident, David Parrish has transferred to SGA-5 to distance himself from Lorne. An attack during a mission leaves Parrish unconscious and allows him to relive the memories that lead to his and Lorne's estrangement.
Summary: Lorne was royally screwed. Not because he had just found out that his commander has a thing for him and he didn't return his feelings, it was because he did. The only thing that stood in the way was Lorne's integrity, and he wasn't sure he was such an honorable man.
Summary: John Sheppard. He can handle intergalactic space vampires and nuke wielding Amish, but when it comes to emotions, he's not really the person to talk to. Unfortunately for him, an encounter with an Ancient laboratory has made him confront the things he's always avoided.
Summary: It was going to take more than a pair of ruby slippers to get them home this time. It was going to take all his ingenuity, a lot of careful plotting and some of John's infamous luck...